Henry Schaefer

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Employment
vSpatial - Software Engineer
Employed May 2018 - April 2023   |   C#   Unity   Oculus SDK

Worked with a small group of developers on “The Workspace of the Future” - an immersive collaboration and productivity application for XR, web, and desktop devices.


My focus at vSpatial included core UI/UX systems, XR input systems, and live service + store implementation




Check out their website here
Games
WONKWARE™
Ongoing   |   C#   Unity

Independent game studio founded by myself and artist Caleb Cutler. Participating in game jams and working on long term projects.




check out our itch.io page here and our twitter here



SYYGYL
Ongoing   |   C#   Unity

"psychedelic physics puzzler"




Currently unannounced (unless you're here) long term project. Satisfying physics. Procedural Generation. Unlock mysteries and form meanings. Syygyl.




play the syygyl beta here password "syygyl"

BUMBLEBONK
Summer 2019   |   C#   Unity

"buzz bonker"


Developed for the Summer 2019 Portland Indie Game Squad game jam "Three Button Three Color". A vertically oriented local competitive fighting game.



Check it out on itch.io

SmörgasGORGE
Spring 2019   |   C#   Unity

"gob stuffer"


Developed for the 2019 Global Game Jam. A scrolling arcade game where you control the ravenous Prince Patrick to satisfy his hunger.



Check it out on itch.io

Bootleg Swamp Stomp
Fall 2018   |   C#   Unity

"all that is good is nasty"


Developed for the Fall 2018 Portland Indie Game Squad game jam "Bootleg". Control the legs of a bootsy-d frog to stomp records before they reach the DJ booth.



Check it out on itch.io

Odds n Ends / Less-Finished Projects
Loamweaver
Winter 2021   |   C#   Unity

Heavily inspired by the Final Fantasy card games Triple Triad and Tetra Master, Loamweaver emerged as experiment with grids, cards, and tactile feel.



Swarf Dwarf
Winter 2020   |   C#   Unity

Developed for the Global Game Jam 2020, Swarf Dwarf is a twin stick action game where you control two dwarfs bound by their passion for forging and magnetism.



God of Hand
Fall 2019   |   C#   Unity

Developed for a Portland Indie Game Squad game jam, God of Hand is an arcade scroller where you guide a growing communion of disciples around the pitfalls of sin. Inspired by the paintings of Hieronymus Bosch.




We participated in the Portland Indie Game Squad's "Death of a Game" postmortem event, where we discussed the story, and pitfalls of development


Ransack
Fall 2016   |   C#   Unity

My first project with long time collaborator Caleb Cutler and my first project in Unity. A couch competitive burglary brawler developed for our class "Traditional Game Development" at the University of Utah.




see more here